AI Insights · Timothy · January 2022
Top 5 3D Realistic Games on Android in Germany Q4 2021
An overview of the performance of the top 5 3D realistic games on the Android platform in Germany during Q4 2021, highlighting trends in downloads, revenue, and active users.
In Q4 2021, the top 5 3D realistic games on the Android platform in Germany demonstrated varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
Race Master 3D - Car Racing saw fluctuating weekly revenue, starting at around $67 and reaching a peak of approximately $777 in mid-December. Weekly downloads showed a steady trend, starting at 25.4K and peaking at 60.5K in mid-October, with a final surge to 50.3K at the end of December. Active users increased consistently from 74.9K to 177.5K by the end of the quarter.
PUBG MOBILE maintained strong weekly revenue throughout the quarter, fluctuating between $134K and $250K, with notable peaks in late October and December. Downloads remained relatively stable, averaging around 17K per week, with minor fluctuations. Active users showed slight variations, remaining close to 290K, and reaching over 302K by the end of December.
Truck Simulator : Ultimate experienced a decline in weekly downloads from 24K to around 8K by the end of the quarter. Revenue also saw a downward trend, starting at $4.1K and dipping to $2.6K before a slight recovery to $4K in the final week. Active users followed a similar pattern, with numbers dropping from 51.4K to 33.3K by the end of December.
Car Driving School : Car Games showed an upward trend in weekly downloads, starting at 6.3K and peaking at 24.3K in early November. Revenue remained relatively low but consistent, reaching a high of approximately $182 in early December. Active users increased from 17.1K to around 31.2K by the end of the quarter.
Soccer Superstar maintained a steady weekly download rate, averaging around 15K, with slight fluctuations throughout the quarter. Active users showed a stable trend, fluctuating between 81.8K and 104.7K, ending the quarter at 88.5K. The game did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.